NVIDIA GeForce 496.13 WHQL sürücüsü çıktı

NVIDIA grafik kartları için yeni sürücü paketi yayınlandı. Sürüm notlarına göre, NVIDIA GeForce 496.13 WHQL sürücüsü yeni bir Shader Önbellek Boyutu ayarı ile birlikte geliyor. Bu ayarı kullanarak oyunlar için kullanılacak gölgelendirici derlemeleri (shader cache) için maksimum disk alanı miktarını ayarlamak mümkün olacak. Teorik olarak bu opsiyon oyunlarda gölgelendiriciler derlenirken yaşanan teklemelerin önüne geçebilecek.

Ayrıca yeni sürücü paketi Back 4 Blood da dahil olmak üzere birçok oyunda optimum performans sunuyor. Ayrıca yeni Game Ready Sürücüsü, Crysis Remastered Trilogy ve NVIDIA DLSS kullanan Baldur’s Gate 3‘ün lansmanının yanı sıra Rise of the Tomb Raider, Shadow of the Tomb Raider, Chivalry 2 için DLSS güncellemeleri de dahil olmak üzere en yeni oyunlar ve güncellemeler için destek sunuyor. The Riftbreaker ve Sword and Fairy 7 de desteklenen yeni oyunlar arasında yer alıyor.

DOWNLOAD: NVIDIA GeForce 496.13 WHQL 

Game Ready

Back 4 Blood Crysis Remastered Trilogy Baldur’s Gate 3 Rise of the Tomb Raider DLSS Shadow of the Tomb Raider DLSS Chivalry 2 Riftbreaker Sword and Fairy 7

GeForce Experience Settings Support

Alan Wake Remastered Diablo II: Resurrected Far Cry 6 FIFA 22 Hot Wheels Unleashed Industria Kena: Bridge of Spirits MIR4 New World Sable Severed Steel Tales of Arise The Legend of Heroes: Hajimari No Kiseki Titan Quest: Anniversary Edition World War Z: Aftermath

NVIDIA Control Panel > Manage 3D Settings

Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles. Vertical Sync options for Optimus notebook GPUs are now the same as for desktop GPUs.

NvIFR OpenGL support.

Removed. Release 470 was the last driver branch to support this functionality.

Fixed

[GeForce RTX 3080]: The system does not boot with two Samsung Odyssey G70A 28″ monitors are connected to the GPU. [3359697] [GeForce GTX 960]: The primary monitor lost after resume from sleep or shutdown. [3340905] [Windows 11]: The screen flashes once after switching to the discrete GPU-only mode in the NVIDIA Control Panel. [3330077] [Multiple Apps][Ansel/Freestyle]: Depth of field filter shows blurry characters. [200749545] [Notebook]: Vulkan test applications run on the integrated graphics processor instead of the discrete GPU. [200770322]

Windows 10/11 Issues

[Doom Eternal][HDR][FSR]: Eternal]: Texture across the game darkens and is unplayable after enabling HDR + FSR. [200776916] [Rise of the Tomb Raider]: Characters and background disappear and corruption is prominent when Anti-Aliasing is set to SSAA 2X and SSAA 4x. [200777463] [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. If this issue occurs, toggle the Windows HDR setting. [YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705] Tom Clancy’s The Division 2 may display graphical artifacts. [200754013] Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967] [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998] To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation. [NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758] [Windows 11]: Display goes blank when video is switched to full-screen with G-Sync enabled. [200778687]

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